Wednesday, March 17, 1999
Team Fortress II From Valve/Sierra Studios Will Feature Aureal�s A3D 2.0 Positional Audio Technology With Aureal Wavetracing
Aureal Semiconductor Inc. today announced that Team Fortress II from Valve LLC and Sierra Studios will include full support for Aureal A3DTM 2.0 positional audio with Aureal WavetracingTM. Team Fortress II is the much-anticipated team-based action game from the makers of the smash hit, Half-Life.
�We�re working to make Team Fortress II the most entertaining multi-player game ever,� says Gabe Newell, Managing Director of Valve LLC. �To accomplish that, the gameplay, graphics, and audio all have to be just right. With A3D 2.0 and Aureal Wavetracing, we�re able to boost realism by an order of magnitude.
�We�re very pleased to be working with Valve and Sierra on Team Fortress II,� says Aureal�s Developer Relations Manager Skip McIlvaine. �With Half-Life, which also used A3D 2.0, Valve demonstrated how great sound technology could make the overall gameplay experience more immersive and entertaining. We�re very happy to be working with Valve to make sound even more realistic on their next title.�
Aureal�s product line includes A3D positional audio technology. Vortex audio processors and Vortex-based sound cards, and A3D Pro sound design software. For more information on Aureal Semiconductor or its products and industry leading audio technologies, please visit our Websites at www.aureal.com and
www.a3d.com
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